Frankly, I'm just trying to post somewhat regularly. I tend to forget with the things I'm doing simultaneously. I worked on UVing this asset from scratch because it's prominent in the trailer and we need the UVs for texturing. I have never wished to have PTEXs so much before (allows one to do textures based on geometry vertexes rather than UVs).
I worked on this off and on from the 16th of April to 17th. I was working remotely and for some reason the asset was crashing maya when I tried to lay the UVs out.
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