I worked on this pokemon on and off throughout the day of the 22nd of May. I was playing with a new technique to get the details in. the technique relys on UVs to separate the color into different areas. Most of the detail is held there instead of on anything else. I also was trying to model the eyes more. the model is about 1.5k faces, and I'm willing to be most of that is in the eyes.
I think this will be part of the pokemon collaboration project I'm doing with Megan.
<--- Shows the eye's geometry. It was weird to try and do this because I'm used to the eyes literally being separate geometry. I'm kinda excited to try and rig this one.
| this is what the texture map looks
| like. I didn't do anything complicated | because the technique is about V simplicity.
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